Space Baby (November 2015)
A 2 week rapid prototype of a Puzzle game developed for Android.
Space Baby has lost control of its Jet-Pack and now has no sense of direction. The player has to guide Space Baby by touch sliding the grid tiles in the directions Left, Right, Up, and Down and help it reach the space lollipop which is the end destination.
The goal of the game is to help Space Baby reach the Space Lollipop within less amount of time and avoid getting caught by the enemies. The early it reaches it's goal, the more stars you get.
Development Engine: Unity
Programming Language: C#
Team Size: 5 (2 artists, 1 programmer, 2 producers)
Development Time: 2 weeks
Role: Producer and Level Designer
Responsibilities:
1. Co-designed the story and mechanics
2. Created the in-game menu's
3. Co-designed 3 different level layouts(puzzles) that tests the ability of the player
A 2 week rapid prototype of a Puzzle game developed for Android.
Space Baby has lost control of its Jet-Pack and now has no sense of direction. The player has to guide Space Baby by touch sliding the grid tiles in the directions Left, Right, Up, and Down and help it reach the space lollipop which is the end destination.
The goal of the game is to help Space Baby reach the Space Lollipop within less amount of time and avoid getting caught by the enemies. The early it reaches it's goal, the more stars you get.
Development Engine: Unity
Programming Language: C#
Team Size: 5 (2 artists, 1 programmer, 2 producers)
Development Time: 2 weeks
Role: Producer and Level Designer
Responsibilities:
1. Co-designed the story and mechanics
2. Created the in-game menu's
3. Co-designed 3 different level layouts(puzzles) that tests the ability of the player
Video