The Courier (August 2016 - December 2016)
iMyth-X LLC
iMyth LLC is a startup studio that focuses on creating a VR based experience by using technologies like Perception Neuron, HTC Vive and Unreal Engine 4. (http://imyth-x.com/)
Development Engine: Unreal Engine 4
Programming Language: Unreal Blueprints
Team Size: 14
Role: Lead Level Designer and Producer
Responsibilities as Level Designer:
1. Created Paper prototypes (Top-down level sketches)
2. Designed, documented, blocked-out, and polished levels
3. Iterated on levels on a daily basis after receiving playtest feedback
4. Collaboration with artists to ensure Environment Art fits the overall vision and layout
5. Collaborated with the writers to design and implement gameplay and encounters
6. Scripted core gameplay events using Unreal Blueprints
Responsibilities as Producer:
1. Managed development of various aspects of the project, reviewed the project and provided feedback
2. Administered the production process by planning and writing the development process and specifications
3. Trained the team members in project management and developing organization skills
4. Handled the task of tracking and maintaining production schedules using JIRA
5. Worked closely with the programming and art teams to identify and solve problems and improve efficiency
6. Scripted gameplay events
Development Engine: Unreal Engine 4
Programming Language: Unreal Blueprints
Team Size: 14
Role: Lead Level Designer and Producer
Responsibilities as Level Designer:
1. Created Paper prototypes (Top-down level sketches)
2. Designed, documented, blocked-out, and polished levels
3. Iterated on levels on a daily basis after receiving playtest feedback
4. Collaboration with artists to ensure Environment Art fits the overall vision and layout
5. Collaborated with the writers to design and implement gameplay and encounters
6. Scripted core gameplay events using Unreal Blueprints
Responsibilities as Producer:
1. Managed development of various aspects of the project, reviewed the project and provided feedback
2. Administered the production process by planning and writing the development process and specifications
3. Trained the team members in project management and developing organization skills
4. Handled the task of tracking and maintaining production schedules using JIRA
5. Worked closely with the programming and art teams to identify and solve problems and improve efficiency
6. Scripted gameplay events
Screenshots
Videos
Playtest 1
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Playtest 2
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